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	<title>INFINITYbound &#187; Carriers at War</title>
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		<title>Retro Review: Carriers at War</title>
		<link>http://infinitybound.com/index.php/2009/02/12/retro-review-carriers-at-war/</link>
		<comments>http://infinitybound.com/index.php/2009/02/12/retro-review-carriers-at-war/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 02:17:34 +0000</pubDate>
		<dc:creator>bshears</dc:creator>
				<category><![CDATA[Carriers at War]]></category>
		<category><![CDATA[Pacific War]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://infinitybound.com/?p=265</guid>
		<description><![CDATA[Independent gaming house Matrix Games, home of classic strategy wargames, offers a remake/redesign  of what may have been the last pure carrier game offered to the wargamer, Carriers at War.
You command either the US or Japanese naval forces, with the appropriate focus on fast carriers, during World War II in the Pacific, where control of far-flung [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter" style="text-align: left;">Independent gaming house <a title="Matrix Games" href="http://www.matrixgames.com/">Matrix Games</a>, home of classic strategy wargames, offers a remake/redesign  of what may have been the last pure carrier game offered to the wargamer, <em>Carriers at War</em>.</div>
<div class="mceTemp mceIEcenter" style="text-align: left;">You command either the US or Japanese naval forces, with the appropriate focus on fast carriers, during World War II in the Pacific, where control of far-flung land masses made their efficient use critical. After Pearl Harbor, when Japan had an advantage in flattop numbers and until the US&#8217;s massive production capabilities came to bear, the results of these battles were touch and go. The emphasis would have been the same whether the battlewagons lost on 7 December 41 were available or not.  Whoever spotted the other sooner, and better, would win. This games reflect this ingredient of luck and good scouting well. Here&#8217;s the main screen, centered on the empty watery spaces around Midway Island.</div>
<div id="attachment_360" class="wp-caption aligncenter" style="width: 510px"><a href="http://infinitybound.com/wp-content/uploads/2009/01/carriers2.jpg"><img class="size-full wp-image-360" title="carriers2" src="http://infinitybound.com/wp-content/uploads/2009/01/carriers2.jpg" alt="Carriers at War: Map Screen" width="500" height="374" /></a><p class="wp-caption-text">Carriers at War: Map Screen</p></div>
<p> </p>
<p>And here&#8217;s the Task Group management screen.</p>
<p> </p>
<div id="attachment_359" class="wp-caption aligncenter" style="width: 510px"><a href="http://infinitybound.com/wp-content/uploads/2009/01/carriers1.jpg"><img class="size-full wp-image-359" title="carriers1" src="http://infinitybound.com/wp-content/uploads/2009/01/carriers1.jpg" alt="Carriers at War: Task Group screen" width="500" height="375" /></a><p class="wp-caption-text">Carriers at War: Task Group screen</p></div>
<p>The Matrix verison has an updated interface that fans of the old game will appreciate &#8211; for instance, use a mouse wheel to control the game clock. Mouse wheels didn&#8217;t exist in 1991. The graphics are updated as well as are the animated overhead battle scenes. It&#8217;s not 3D polygonic but it&#8217;s a colorful way of communicating your hits. </p>
<p>The game is stable under Vista except for one recurring spot. Be sure to save your game before adding US torpedo bombers to a coordinated strike. We had it crash there multiple times.</p>
<p>One flaw in the original that was not updated is the inexplicable lack of randomized start, especially with the Midway scenario. There are however, 38 different mystery variants of the Coral Sea situation. Run through them in order then start again. By the time you get around to the first one you&#8217;ll probably forget. That may be random enough.</p>
<p>There&#8217;s also multiplayer, which I&#8217;m pretty sure was not in the original game.</p>
<p>And  there is no campaign game. You can&#8217;t fight the whole war. There was only one carrier game that had that, <em>Carrier Strike</em>, and it didn&#8217;t do it too well. But at least it tried. That game had other problems.</p>
<p>But the day of the pure carrier game may be over. Maybe we can get ahold of one of those recent Pacific strategy games. We&#8217;ll see.</p>
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