For the researchers of this question, whether anticipation enhances enjoyment of a consumer product the Spore phenomenon might be an interesting topic. Apparently if you’re anticipating something good you’re okay with a delay. And, oh, oddly enough, if you end up with something bad, the delay is fine too. So that works out well.
In this case, waiting almost two years for Spore doesn’t seem to evoke much in the way of disappointment. It’s not great and it’s not horrible , so that may be just in the exact middle of the anticipation scale. We’re not upset at laying out the $50 USD for it because it is obviously a work of high craft and, covering, as we’ve said, a topic of extreme interest to us, a life simulator, we were looking forward to it for two solid years around here. Sorry to say it doesn’t look like it will have the staying power of a Civilization IV, or even X-COM, which has just been revived hereabouts, on, of all things, an old Windows 95 box.
In general, though the graphics and execution are superficially excellent, there is something a little bit off about nearly every aspect of the game, gameplay-wise. It may be a matter of blockbuster-syndrome that you see in $100 million film projects. Will Wright is a pioneer and may be one of the few designers who could pull something like Spore together, but when that much money is involved, no project can possibly be the vision of one person.
This review will concentrate on the gameplay. The creation of creatures, vehicle and buildings is a whole other aspect that is an activity in itself, if that appeals to you. Much of it has nothing at all to do with the playing of the game. Design one factory or spaceship and it will do you forever. This is all tied in with the game company’s effort to create a community around the game. That’s not really why we play games.
The five games phases are actually distinct game styles that represent five genres in computer gaming.
Cellular Phase
Game genre: Early Arcade. After the opening movie, in which the cosmos is revealed and your plant is bombarded by comet debris, you’re an ostensibly one-celled animal in a tidal pool. this is not the theorized beginning-of-life-on-Earth model we had expected, that is, the Primordial Ooze. You’re in a tide pool, which would be near the shore, and long after the initial beginnings of life on the planet. So in a sense, the title of the entire software is a bit off. So you’re in the pool and you get to choose what sort of mouth you have. This is your first choice, carnivore or vegetarian. No real weight is assigned to that choice, or wasn’t in the one game I played almost-through. There may be nuances to detect upon frequent playing, but if herbivore is supposed to connote vegetarians which is supposed to imply pacifist, it didn’t work out that way in my one game.
Creature phase
Game Genre: Adventure/Roleplaying: One point for this phase. This is the cutest, and all things considered, the most fun phase. It should appeal to the furries out there. In fact any expansion concentrating on this phase might be worth checking out. (Heck, two years from now we may have forgotten our ambivalence about the initial release enough to give it a try.)
Village Phase
Genre: Real Time Strategy. Take over your continent by either defeating or befriending your neighbors. Repetitive, and, like all Real Time Strategy titles, it’s a click-fest. So if you enjoy that sort of thing you might like it. Win the continent by either allying with or defeating every other tribe on it. Quite the forgettable phase.
Civilization
Genre: Civilization: The greatest of computer games, a genre in itself. This phase is a severely hobbled form of it. Win your planet by overwhelming the cities of others, either by force, religion or commerce. Whatever vehicles you make will project that form of force. Doesn’t really matter what you start with, the cities you take over will determine what you end up with. My one pass through I started as religious but left the phase as military. The game almost gets a point for this, but at some point the AI seemed like it stopped playing. At normal difficulty levels, the game shouldn’t let you win.
Space Phase
Genre: 4X Space Strategy. Most disappointed, most anticipated, but still worth a point because it could have been the space conquest and exploration game we’ve been questing for since Master of Orion. But the random events in the short experience seemed heavily weighted toward bio-disaster, of course. And the “culling of the herd” nature of both the bio-disasters we encountered was disturbing. Two aspects killed this phase for us, one philosophical and the other physical: 1) we’re not enamored of flying around a planet killing off diseased individuals of a species, and 2) the 3D and the jumpy navigation around the planet surface and up and down into space and back activated some kind of vertigo reaction yours truly gets whenever playing a First Person Shooter or other action 3D games. Unfortunately playing through nausea and dizzyness is not my idea of fun. This may not bother others but it’s enough to set the game aside for me, and in the most promising phase too. O well. But from what we saw, and allowing for benefit of the doubt, it gets the other point for promise.
On the controversies surrounding the science versus intelligent design aspects, that’s for a longer post, if ever. There is no real science of genetics involved. Nor is it any more godlike than all the other god-games that have come along. It’s a game, not a treatise.
And also as we’ve mention in another post, as with big budget projects on favored film subjects, so much time, effort, money and genius having been spent on a topic, another attempt at is is not likely to happen for a long while, perhaps until a big orders-of-magnitude jump in technology, like when we’re all comparing the gigabytes of RAM we have implanted in our heads.
So it gets 2 of 5. One for the Creature phase and one for the Space phase, which looked like the most ambitious gameplay, even though we couldn’t play it much. Sigh.
The ultimate evaluation on Spore around here, though? None of the Shears spawn are playing it. Lance has gone back to Europa Universalis II. Chuck bought an eight-year-old swords and sorcery with his own money, Diablo II, which I’ve set aside Civ IV for, and Escella is sharing a game of Sherlock Holmes: The Awakened with Mrs. Shears.
So much for two years of anticipation.