We’ll do our own. Won’t be for a while though. Exciting new sci-fi related writing project to announce soon.
Meanwhile…
Review Civilization V
“…Sid Meier and the Firaxis crew realized that they had a solid foundation, and poured their efforts into refining everything that worked, and revamping everything that didn’t. Civilization V reflects not just a few years of direct development after the launch of Civ 4, but also nearly two decades of continually evolving game design.”
This new Civilization version 5, due out in the fall, may be growing on me. I know I mentioned perhaps not even getting it but the self-doubts on that began immediately after writing it in a previous post. I’ll probably end up getting it, since we’ve gotten every version since the original, and Civ 4 with the Warlords and Beyond the Sword add-ons is the best iteration since then.
Not that I have a lot of saved maps but this conversion feature will please many players, especially modders. The World Builder in 5 will allow conversion of your existing maps.
Still not on board with the ranged attacks. At these scales, archers firing more than one hex away seems to us like being able to shoot arrows from Miami to Havana. But I may be willing to live with that.
Note: I haven’t played Civ 4 in a few weeks, and so no tip posts lately. We have a few things in the works. More later.
Gamespot reports on the near complete new fifth major version of the Civilization franchise at the E3 conference. Hexes, yes! I’m not too sure about the ranged combat at that scale, though.
Due out in September.
Three screenshosts available at the first official inkling of fifth iteration of the number one all-time great strategy game, Civilization. We’ve had every one and every add-on and only the second was somewhat of a disappointment. Just…one…more…turn…
Civilization, love it or hate it, archeologists believe they’ve found the origination point. The way we’re going these days, though, pretty soon we may all be Gobelki Tepians.