[This is the first in a series of gameplay tips on the peerless grand strategy game Civilization IV: Beyond the Sword. See below for series details.]
A rival civilization can win a Cultural Victory even it’s a vassal.
Even if it’s a CPU Civ and even if it’s your vassal and even if you lead in all other victory categories, you can lose. So check the victory condition screen often, not just to prepare for an attack on a potential cultural rival, but also so you know who notto take on as a vassal should the opportunity arise. This also implies that a vassals can win other victory type too, like a Space Victory.

CIV IV: Destroyer vs. Galleon. No contest
***
Note: This is the first of a series of tips in no particular order. We are coming to the end of a cycle of Civ IV play, started last year, when we realized we went through all of 2008 and part of 2009 without playing Civ I4. That was the year of Steel Panthers.
The game set-up basis for these tips: Large, techtonic map, all options on and six CPU civs, Noble level difficulty, Ancient start and Standard speed.
Click the “Civ IV Tips” category for more (when as they arppear). These tips may appear irregularly but may also continue indefinitely, for what they’ll be worth. We may be playing this version of Civilization for years to come and we sense that this may be true for other gamer hold-outs as well. The next version, Civilization Vwhether it has hexes (interesting) or ranged fire (puzzling) or not, may get a look-see but we’re not optimistic about following it upgrade after upgrade as in past versions. Even though there will likely be a store/disk version marketed, it sounds like you will have to registrer it online to play, and log in online every time you play, so this may very well be the last Civ version we play regularly after all these years.
2K games is shifting Civ V to Steam for DRM and bonus content. The DRM mean Digital Rights Management, translated it means they will control the software in the name oif anti-piracy. We’ve seen Steam and recognize its advantages, especially for a game company. But we are not a member and may not become one. Perhaps it’s a bit old-school but we’re not attracted to the need to be connected to the network to be able to play a computer game on our own computer. Steam/2K Games and whoever else they share information with don’t need to know every time we fire up some title or other.
Once you sort out the installation of a software, should you have to depend on the speed and reliability of phone lines, the network, your ISP, the software company’s hardware and network, their ISP and who knows what all else to be up and running to work or play? This is the same reason we never installed “Final Draft” for writing.
Along with the blockbuster syndrome now infecting computer gaming, this may be a sign that, for us, the activity has hit the wall.