400-turn Civilization 5 action report

A report of some pre-release play of the new Civilization V. In sum: graphics improved, of course. And a new city growth system exploits the new map hexes nicely, which is good to hear.  Elimination of unit stacks brings the games into the realm of strategic, army-level war games. Long overdue. As the reviewer mentions, encirclement becomes a viable ground strategic goal, instead of the wars of attrition, with single-square stacks of units hammering each other until one or the other is eliminated. Additionally units now have hit points, which will make combat a bit more interesting than the winner-take-all affairs they’ve been up to now. Also discussed are city states, a totally new concept, and a revamped social policy aspect. No mention of the supposed ranged combat feature. Perhaps it was dropped. Archers firing at targets two or three hexes away at this scale would squander all the benefits of what sounds like an improved strategic combat system. Come September! Yes. We have come around.

UPDATE: Article author Stephen Totillo in an e-mail reports that ranged combat is still present, but that it works well. Not a deal breaker. We’ll see.

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